From Star Wars: The Old Republic Wiki
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Name
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Level
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Cast Time
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Cooldown
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Force Cost
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Range
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Description
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Force Attunement
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10
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Passive
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Passive
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None
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Self
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Attuned to the Force, your maximum Force is increased by 400.
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Sith Lifebinder
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10
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Passive
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Passive
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None
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Self
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Reduces the cooldown of Revive by 100%.
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Transmission
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10
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Passive
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Passive
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None
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Self
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Increases the range of Force Lightning, Shock, Jolt, Crushing Darkness and Force Slow by 20 meters. Also increases the duration of Whirlwind to 60 seconds.
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Lightning Strike
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10
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1.5 secs
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None
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30
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30m
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Fires a charge of lightning at the target that deals 148 - 174 energy damage.
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Dark Heal
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10
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1.5 secs
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None
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50
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30m
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Heals a friendly target for 205 - 240 health.
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Dark Infusion
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12
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3 secs
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None
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55
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30m
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Heals a friendly target for 453 - 493 health.
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Static Barrier
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14
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Instant
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4.5 secs
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65
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30m
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Surrounds the target in a lightning shield that lasts 30 seconds and absorbs a high amount of damage. Protected targets become deionized and cannot benefit from Static Barrier again for 20 seconds.
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Affliction
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16
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Instant
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None
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35
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30m
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Casts a powerful force affliction upon the target that deals ?? internal damage over 15 seconds.
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Consumption
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20
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Instant
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None
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0
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Self
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Consumes 15% of your maximum health to restore 8% of your maximum force. Each time this ability is used, your force regeneration rate is reduced by 25% for the next 10 seconds. Stacks up to 4 times.
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Purge
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24
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Instant
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4.0 secs
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30
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30m
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Purges a friendly target of up to 2 negative mental or force effects.
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Cloud Mind
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28
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Instant
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60 secs
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60
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Clouds the mind of an enemy, instantly lowering the threat to a moderate amount.
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Force Storm
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34
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Channeled, 6 seconds
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??
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100
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30m
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Calls down a force storm over the target area, dealing 447 - 576 energy damage over 6 seconds to all targets within 8 meters. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. In addition, standard and weak targets have a 33% chance to be stunned by the storm each second.
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Extrication
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42
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Instant
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1 minute
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30
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0 - 30m
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Lowers the target's threat by a moderate amount and, if the target is a party member, pulls the target to your location.
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Reanimation
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50
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1.5 secs
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5 minutes
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75
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30m
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Revives an incapacitated ally. This ability is useable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next XX minutes.
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