From Star Wars: The Old Republic Wiki
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The Sith Sorcerer draws energy from the forbidden depths of the Force, mastering techniques that sap and drain enemies as they invigorate allies--or simply wreak utter devastation.
- Single Saber
- Force Lightning / Force Drain
- Ranged DPS or Healer
Skill Trees
Channels the Force to overload the Inquisitor's enemies with blasts of lightning.
Uses dark power to maintain allies' health in battle, and protect them from enemy attacks.
Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.
Abilities
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Name
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Level
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Cast Time
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Cooldown
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Force Cost
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Range
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Description
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Force Attunement
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10
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Passive
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Passive
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None
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Self
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Attuned to the Force, your maximum Force is increased by 400.
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Sith Lifebinder
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10
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Passive
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Passive
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None
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Self
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Reduces the cooldown of Revive by 100%.
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Transmission
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10
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Passive
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Passive
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None
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Self
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Increases the range of Force Lightning, Shock, Jolt, Crushing Darkness and Force Slow by 20 meters. Also increases the duration of Whirlwind to 60 seconds.
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Lightning Strike
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10
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1.5 secs
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None
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30
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30m
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Fires a charge of lightning at the target that deals 148 - 174 energy damage.
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Dark Heal
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10
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1.5 secs
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None
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50
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30m
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Heals a friendly target for 205 - 240 health.
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Dark Infusion
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12
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3 secs
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None
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55
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30m
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Heals a friendly target for 453 - 493 health.
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Static Barrier
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14
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Instant
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4.5 secs
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65
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30m
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Surrounds the target in a lightning shield that lasts 30 seconds and absorbs a high amount of damage. Protected targets become deionized and cannot benefit from Static Barrier again for 20 seconds.
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Affliction
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16
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Instant
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None
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35
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30m
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Casts a powerful force affliction upon the target that deals ?? internal damage over 15 seconds.
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Consumption
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20
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Instant
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None
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0
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Self
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Consumes 15% of your maximum health to restore 8% of your maximum force. Each time this ability is used, your force regeneration rate is reduced by 25% for the next 10 seconds. Stacks up to 4 times.
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Purge
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24
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Instant
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4.0 secs
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30
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30m
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Purges a friendly target of up to 2 negative mental or force effects.
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Cloud Mind
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28
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Instant
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60 secs
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60
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Clouds the mind of an enemy, instantly lowering the threat to a moderate amount.
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Force Storm
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34
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Channeled, 6 seconds
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??
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100
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30m
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Calls down a force storm over the target area, dealing 447 - 576 energy damage over 6 seconds to all targets within 8 meters. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. In addition, standard and weak targets have a 33% chance to be stunned by the storm each second.
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Extrication
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42
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Instant
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1 minute
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30
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0 - 30m
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Lowers the target's threat by a moderate amount and, if the target is a party member, pulls the target to your location.
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Reanimation
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50
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1.5 secs
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5 minutes
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75
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30m
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Revives an incapacitated ally. This ability is useable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next XX minutes.
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