From Star Wars: The Old Republic Wiki
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Name
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Cast Time
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Cooldown
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Force Cost
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Range
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Description
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Armor Proficiency: Light
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Passive
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Passive
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None
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Self
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Able to equip clothing, robes, and light-weight armor.
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Weapon Proficiency: Lightsaber
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Passive
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Passive
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None
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Self
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Able to equip single-bladed lightsabers.
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Weapon Proficiency: Training Saber
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Passive
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Passive
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None
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Self
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Able to equip training sabers.
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Weapon Proficiency: Vibrosword
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Passive
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Passive
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None
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Self
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Able to equip single-bladed vibroswords, conventional swords, and other conventional one-handed melee weapons.
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Seethe
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15 secs (channeled)
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None
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None
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Self
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Pause to prepare for the coming fight, restoring health and force. Damage causes the effect to end prematurely. Cannot be used during combat.
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Saber Strike
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Instant
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None
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None
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4m
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Deals 100% weapon damage spread across a flurry of three melee attacks.
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Shock (Rank 1)
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Instant
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6 secs
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60
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15m
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Shocks the target with high energy damage.
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Thrash (Rank 1)
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Instant
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None
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25
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4m
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Strikes the target twice. Each hit deals X weapon damage.
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Mark of Power
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Instant
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6 secs
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None
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30m
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Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
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Name
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Level
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Cast Time
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Cooldown
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Force Cost
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Range
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Description
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Force Lightning (Rank 1)
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2
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3 secs (channeled)
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15 secs
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30
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10m
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Deals very high energy damage to the target over the duration of the effect. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.
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Overload (Rank 1)
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3
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Instant
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20 secs
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20
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None
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Deals X energy damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
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Whirlwind
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4
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2 secs
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60 secs
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20
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30m
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Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
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Electrocute (Rank 1)
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6
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Instant
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60 secs
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20
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30m
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Electrocutes the target, dealing low damage and stunning it for 4s.
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Recklessness
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8
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Instant
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90 secs
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None
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Self
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Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability crits, you lose 1 charge. Lasts 20 seconds.
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Unbreakable Will
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9
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Instant
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2 mins
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None
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Self
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Summons the unbreakable will of the Sith, immediately freeing you of all incapacitating and movement-impairing effects.
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Crushing Darkness (Rank 1)
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14
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2 secs
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15 secs
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40
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10m
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Summons a dark cloud of energy to crush the target, instantly dealing [?] kinetic damage and an additional [?] kinetic damage over 6 seconds.
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Sprint
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14
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Instant
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None
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None
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Self
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Increase movement speed by 35% while not in combat.
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Channel the Force
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15
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Instant
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20 mins
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None
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Self
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Summons the Force to aid you and your companion, immediately finishing the cooldown on Electrocute and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
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Force Speed
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16
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Instant
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30 secs
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None
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Self
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Increases movement speed by 150% for 2 seconds. Does not break Stealth.
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Jolt
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18
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Instant
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12 secs
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None
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10m
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Interrupts the target's current action and prevents that ability from being used for 4 seconds.
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Force Slow (Rank 1)
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22
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Instant
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12 secs
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15
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10m
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Deals [?] kinetic damage and slows the target's movement speed by 50% for 6 seconds.
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Tumult (Rank 1)
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28
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Instant
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45 secs
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None
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4m
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Kicks the target, dealing [?] kinetic damage to weak and standard targets, and [?] kinetic damage to strong targets. Only usable on incapacitated targets.
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Sacrifice
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46
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Instant
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5mins
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None
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Self
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Sacrifices your companion to the brink of death to instantly heal yourself for 40% of your total health.
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