Sith Assassin/Abilities

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Trainable abilities

Name

Level

Cast Time

Cooldown

Force Cost

Range

Description

Discharge
12 Instant 15 secs 20 15m Unleashes your current saber charge upon the target, applying an effect based on your current charge. Only useable with a charged saber. Requires a double-bladed lightsaber.
  • Lightning Charge: Deals 421 periodic energy damage over 18 seconds.
  • Dark Charge: Strikes up to 5 nearby enemies, dealing 104 - 133 internal damage and decreasing the targets’ accuracy by 5% for the next 18 seconds.
  • Surging Charge: Deals 265 - 294 internal damage.
Dark Charge
14 Instant 1.5 secs 50 Self Charges your lightsaber with dark energy giving your attacks a SO% chance to drain life force from the target, dealing 10 internal damage and healing you for 15. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, all threat generated by 50%, and reduces melee bonus damage by 5%. Dark Charge additionally increases shield chance by 20%. Requires a double-bladed lightsaber. Does not break stealth.
Guard
14 Instant None None 0 - 30m Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transfered back to you. Requires Dark Charge.
Armor Proficiency: Shield Generator
14 Passive None None Self Able to equip a personal shield generator in your off-hand.
Lightning Charge (Rank 2)
15 Instant 1.5 secs 50 Self Charges your lightsaber with lightning giving your attacks a SO% chance to deal 28 energy damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break stealth.
Maul (Rank 2)
15 Instant None 50 4m Deals 406 - 461 weapon damage to a single target. Only useable from behind the target. Requires a double-bladed lightsaber.
Mind Control
16 Instant 15 secs 5 30m Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
Assassin's Training (Rank 2)
20 Passive None None Self Increases your total Endurance by 5 per rank, and increases the base damage dealt by Shock by 25%.
Mind Trap
20 Instant None 50 8m Traps the target's mind, leaving it bewildered and unable to act for 60 seconds. Damage will break the effect prematurely. This ability is only useable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
Assassin's Training (Rank 2)
16 Instant 1.5 secs 50 Self Charges your lightsaber with dark energy giving your attacks a SO% chance to drain life force from the target, dealing 10 internal damage and healing you for 15. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, all threat generated by 50%, and reduces melee bonus damage by 5%. Dark Charge additionally increases shield chance by 20%. Requires a double-bladed lightsaber. Does not break stealth.
Blackout
22 Instant 1 min None Self Increases your stealth level by 15 for 8 seconds. Only useable in stealth mode.
Deflection
26 Instant 2.5 secs None Self Increases your ranged and melee defense by 50% for 12 seconds. Requires a melee weapon.
Force Shroud
36 Instant 1 min None Self Removes all hostile removable effects and increases your change to resist force and tech attacks by 100% for 3 seconds. Does not break stealth.
Assassin's Training (Rank 2)
16 Instant 1.5 secs 50 Self Charges your lightsaber with dark energy giving your attacks a SO% chance to drain life force from the target, dealing 10 internal damage and healing you for 15. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, all threat generated by 50%, and reduces melee bonus damage by 5%. Dark Charge additionally increases shield chance by 20%. Requires a double-bladed lightsaber. Does not break stealth.
Force Pull
42 Instant 45 secs None 10-30m Uses the force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.
Assassin's Training (Rank 2)
16 Instant 1.5 secs 50 Self Charges your lightsaber with dark energy giving your attacks a SO% chance to drain life force from the target, dealing 10 internal damage and healing you for 15. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, all threat generated by 50%, and reduces melee bonus damage by 5%. Dark Charge additionally increases shield chance by 20%. Requires a double-bladed lightsaber. Does not break stealth.
Overcharge Saber
50 Instant 2 min 10 Self Overcharges your current saber charge for 15 seconds, increasing the damage dealt by Lightning and Surging Charge by 100% and the healing done by Dark Charge by 300%.
Mass Mind Control 30  ?  ?  ? 15m Taunts all enemies within 15 meters and forces them to attack the player for 6 seconds.
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