Scoundrel

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Galactic Republic Scoundrel Galactic Republic
Smuggler - 3 - Scoundrel.png
Faction Galactic Republic
Base Class Smuggler
Starting Planet Ord Mantell
Advanced Class Gunslinger
Scoundrel

Scoundrel is a Smuggler advanced class.

In addition to his trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a med pack--everything he needs to get in, knock the enemy for a loop and get out alive.

  • Stealth Based
  • Short Range
  • Medicine

Roles: Close - Mid Range Damage Dealing, Healing, wields scattergun

[edit] Abilities

Core abilities

Name

Level

Cast Time

Cooldown

Energy Cost

Range

Description

Back Blast 10 Instant 9 secs 10 4m Fires the scattergun point-blank into the target's backside, dealing kinetic damage. Must be behind the target to use.
Blasters Blazing 10 Passive Passive None Self Increases the damage dealt by Quick Short by 15%.
Defibrillator 10 Passive Passive None Self Reduces the cooldown of Revive by 100%.
Stealth 10 Instant None None Self Activates your stealth generator, making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.
Underworld Medicine 10 2.5 secs None 25 30m Heals a friendly target for X.
Upper Hand 10 Passive Passive None Self Defeating an opponent or activating Blaster Whip or Shoot First grants the Upper Hand, increasing all damage dealt by 2% and enabling the use of exploits for 10.0 seconds. Up to 2 charges of Upper Hand can exist at once.
Weapon Proficiency:
Scattergun
10 Passive Passive None Self Able to equip scatterguns, shotguns, and flechette launchers.
Diagnostic Scan 12 3 secs
(channeled)
None None 30m Heals a friendly target for X over 3 seconds.
Pugnacity 12 Instant 35 secs None Self Exploits Upper Hand to recover 3 energy every 3 seconds for 45.0 seconds. Requires and consumes Upper Hand. Does not break Stealth.
Kolto Pack 14 1.5 secs None 20 30m Exploits Upper Hand, healing a friendly target for X. Requires and consumes Upper Hand.
Blaster Volley 16 Instant None 20 10m Exploits Upper Hand to fire a blaster burst that hits up to 5 targets in a 10-meter cone in front of you for weapon damage. Requires and consumes Upper Hand.
Tranquilizer 20 Instant None 20 10m Puts the target to sleep for 60 seconds. Damage will break the effect prematurely. Only usable from stealth and only usable on targets not in combat. Only one target can be incapacitated at a time. Does not affect droids.
Disappearing Act 22 Instant 3 mins None Self Overloads your stealth generator, immediately exiting combat and entering stealth mode. For 10.0 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
Sneak 22 Instant 1 min None Self Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
Lucky Dodge 24 Passive Passive None Self Dodge also removes all hostile removable effects when used.
Triage 24 Instant 4.5 secs 10 30m Purges a friendly target of up to 2 negative tech or physical effects.
Tendon Blast 26 Instant 12 secs 10 10m Blasts the target's legs with your scattergun, dealing kinetic damage and slowing the target's movement speed by 50% for 12.0 seconds.
Shoot First 36 Instant None 17 4m Slips out of stealth to blast the target point-blank with the scattergun, dealing kinetic damage. Must be in stealth and behind a target to use.
Smuggle 42 Instant 3 mins None Self Cloaks you and party members within 10 meters of you in a temporary stealth field that lasts 15.0 seconds. Cannot be used in combat or while already in stealth.
Heartrigger Patch 50 1.5 secs 5 mins None 30m Shocks and revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use nor be the target of an in-combat revival for the next 5 minutes.

[edit] Skill Trees

  • Sawbones - The Scoundrel patches his allies up using whatever medical supplies he can scrape together.
  • Scrapper - Focuses on using stealth and the scatter gun to sneak in, take out the enemy, and get out.
  • Dirty Fighting - These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding.

[edit] Gallery

Advanced Classes
Republic.png Jedi SageJedi ShadowJedi GuardianJedi SentinelGunslingerScoundrelCommandoVanguard Republic.png
Empire.png MercenaryPowertechOperativeSniperSith AssassinSith SorcererSith JuggernautSith Marauder Empire.png
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