Jedi Sentinel

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Galactic Republic Jedi Sentinel Galactic Republic
Jedi Knight - 2 - Sentinel.png
Faction Galactic Republic
Base Class Jedi Knight
Starting Planet Tython
Advanced Class Jedi Guardian
Jedi Sentinel
Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade.


Contents

[edit] Class role

  • Advanced Class: Sentinel
  • Role: Melee Damage (DPS)
  • Armour: Medium
  • Weapons: Dual wield Lightsaber
  • Primary Attribute(s): Strength, Endurance
  • Forms: Shii-Cho, Juyo, and Ataru
  • Roles: Close Range Damage Dealing. Wields dual Lightsabers

As with all classes, you will have the option to choose an advanced class after you leave your starting world and join with the Republic Fleet. Selecting the Sentinel class will lock your character into this advance Jedi Knight class for the rest of the game. The Sentinel advanced class fulfills the role of melee DPS; Sentinels are capable of providing temporary tanking through damage reduction abilities but are not intended to function in the tank or off-tank role. The Sentinel is capable of wearing medium and light armors, and the advanced class is distinguished by the ability to wield two lightsaber at once. The most important ability for the Jedi sentinel is strength.

In addition to the basic focus mechanic used by both the Sentinel and the Jedi Guardian, the Sentinel gains an additional mechanic called centering. Centering is is resource that is built in a number of ways and augmented by abilities in each of the tress. At 30 stacks of Centering, additional abilities are opened that consume the 30 stacks and provide powerful passive effects.

[edit] Combat forms

Shii-Cho Form 
  • Enters a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
  • Basic Jedi Knight form.
Ataru Form 
  • Enters an acrobatic lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals energy damage. This effect cannot occur more than once every 1.5 seconds.
  • Ataru is talented from the Combat tree at level 20 and is intended for use with a Combat talent build.
Juyo Form 
  • Enters an offensive lightsaber form, causing your melee attacks to increase all damage dealt by 2% for 15 seconds. Stacks up to 5 times. This effect cannot occur more than once every 1.5 seconds.
  • Juyo form is trained at level 14 and is intended for use with a Watchman talent build.

[edit] Abilities

Core abilities

Name

Level

Cast Time

Cooldown

Focus Cost

Range

Description

Dual Wield 10 Passive Passive None 4m Allows you to wield two weapons. This will penalize the damage and accuracy of both weapons.
Arcing Strike 10 Instant 4.5 secs None 4m Hits up to three enemies within melee range inflicting 50% weapon damage to each. Grants 1 focus plus 1 additional focus for each target hit.
Juyo Form 12 Instant 1.5 secs None Self While in this form the Knight's damage will increase by 2% each time he strikes an enemy with a saber attack. This effect can be triggered once every 1.5 seconds and can stack up to 5 times. The effect only lasts 6 seconds but the duration resets each time you deal saber damage.
Disable 16 Instant None 5 4m Strikes an enemy dealing weapon damage with both sabers and applying a high damage bleed over 15 seconds. Must be dual wielding lightsabers to use this ability.
Distraction 22 Instant 30 secs 3 4m Distracts the enemy causing them to lower their defenses. Does no damage but reduces both their parry and deflection chance by 5% for 6 seconds. Distraction also lowers the Knight's threat level against the target.
Overload Saber 30 Instant 2 mins None Self Charges the saber with additional energy for 15 seconds causing all saber attacks to burn their target for additional elemental damage. This effect may occur once every 1.5 seconds.
Twin Arcs 50 Instant None 5 4m Strikes up to three enemies in melee range striking them for high damage with both sabers. Must be dual wielding lightsabers to use this ability.

[edit] General game play

  • The Sentinel advanced class is one of four melee classes available in the game; the majority of the Sentinel's offensive abilities are only usable in melee range.
  • In addition to offensive abilities, the Sentinel boasts several active and passive defense abilities. Saber Ward provides a flat damage reduction and Rebuke reduces incoming damage while also damaging enemies attacking you.

[edit] Skill trees

  • Watchman - The Sentinel masters the Juyo Lightsaber form, making him more dangerous as a fight goes on.
  • Combat - Allows the Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies.
  • Focus - Specializes in advanced Force techniques and the Shii-Cho lightsaber form.


[edit] Gallery

Advanced Classes
Republic logo guild.png Jedi SageJedi ShadowJedi GuardianJedi SentinelGunslingerScoundrelCommandoVanguard Republic logo guild.png
Rebel logo guild.png MercenaryPowertechOperativeSniperSith AssassinSith SorcererSith JuggernautSith Marauder Rebel logo guild.png
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