Jedi Sage

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Galactic Republic Jedi Sage Galactic Republic
Sage.png
Faction Galactic Republic
Base Class Jedi Consular
Starting Planet Tython
Advanced Class Jedi Sage
Jedi Shadow

Jedi Sage is a Jedi Consular advanced class.

Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.

[edit] Class Role

  • Role: Healing, Ranged Damage (DPS)
  • Armour: Light
  • Weapons: Single-bladed Lightsaber
  • Primary Attribute(s): Willpower, Endurance

As with other classes, you will have the option to choose an advanced class after you leave your starting world and join with the Republic Fleet. Selecting the Sage class will lock your character into this advance Jedi Consular class for the rest of the game. The Sage advanced class fulfills the role of ranged DPS and support. The Sage is capable of wearing light armour. The most important ability for the Jedi Sage is Willpower.

[edit] Abilities

Core abilities

Name

Level

Cast Time

Cooldown

Force Cost

Range

Description

Force Studies 10 Passive Passive None Self Versed in the Force, your maximum Force is increased by 400. In addition, your Presence increases at the rate at which your Force regenerates.
Force Reach 10 Passive Passive None Self Increases the range of Project and Telekinetic Throw by 15m.
Disturbance 10 2 secs None 30 30m Fires a blast of telekinetic energy at the target dealing moderate kinetic damage.
Benevolence 10 2 secs None 45 30m Heals friendly target for a moderate amount of health.
Rejuvenate 12 Instant None 60 30m Heal the target for a moderate amount over 12s.
Force Armor 14 Instant 6 secs 65 30m Surrounds the caster in a Force shield that lasts 30s and absorbs a high amount of damage. Affected targets become Force-imbalanced and cannot benefit from Force Armor again for 20s.
Weaken Mind 16 Instant None 65 30m Weakens the target's mind, dealing high internal damage over 15s.
Restoration 18 Instant 4.5 secs 60 30m Cleanses a friendly target of up to 2 hostile mental or Force effects.
Deliverance 22 3 secs None 55 30m Heals a friendly target for a high amount of health.
Rescue 42 Instant 1 min 30 30m Greatly lowers the target's threat and if the target is a party member, pulls the target to your location.
Force Push 34 Instant 1.5 mins 20 15m Pushes the target back several meters with the Force and deals moderate kinetic damage. Standard and weak enemies are additionally knocked prone for 3s.
Revitalize 40 1.5 secs 5 mins 75 30m Revives an incapacitated ally. This ability is usable while in combat.
Resilience 46 Instant 1 min None Self Increases your chance to resist Force and Tech attacks by 100% for 4s.
Force Quake 50 6 secs
(channeled)
None 100 30m Channel the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8m of the target location are struck for moderate kinetic damage every second for 6s. Each second, the Force Quake has a 33% chance to knock its targets down. No single target can be knocked down more than once from a single Force Quake.

[edit] Skill Trees

In addition to the Sage's core abilities, the skill trees provide advanced skill abilities.

  • Telekinetics - Affords the power to distort reality and move waves of energy, tearing apart enemies.
  • Seer - Allows the Sage to master the art of using the Force to heal and protect allies
  • Balance - Enhances the Sage's Force attacks and augments the Shadow's Force and Lightsaber abilities.
Advanced Classes
Republic.png Jedi SageJedi ShadowJedi GuardianJedi SentinelGunslingerScoundrelCommandoVanguard Republic.png
Empire.png MercenaryPowertechOperativeSniperSith AssassinSith SorcererSith JuggernautSith Marauder Empire.png
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