Guild:Intense

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Sith Empire Intense
Intense.jpg
Faction Sith
Master KotorTriplesix
Recruiting Applications open
Focus PVE, PVP

[edit] Overview

Intense is a multi-game guild founded by KotorTriplesix, and in other games more commonly known as Decoybrick1. The clans website is [1].

[edit] History

Intense was formed in 2007 under the name of Clan Ordo. This was changed in 2008 to the name Intense, and site traffic at its website increased somewhat. Decoybrick1 founded this guild to unite players from several games in order to provide a gaming haven for MMOers all across the world. This clan was originally formed for games such as Runescape, OGame (which since the change has been removed from the list), SFGC, and many others.


[edit] Services

The website caters to a variety of people with services like a forum, a blog, games, albums, a video page, a calendar, and many more things. The forums involve topics such as video games, a random-talk lounge, and clan specs in the clan thingamajigs topic.


[edit] Focuses

This clan focuses on PvE and PvP mainly, but the main concentration is on community importance above personal importance. Intense proudly boasts a code of honor, upon which it operates on.


[edit] Prerequisites

Those who join Intense are required to abide by the Code of Honor and rules, and should be friendly and unselfish in order to enjoy their time in the clan. Level requirements are currently unspecified, but will be enforced once TOR is up and running.


[edit] Disclaimer

Unlike some of our opposing guilds, we are committed to honor, duty, and the belief that everyone is equal; but in the chain of command, the leaders of a battle or war have the absolute say. The rules of the hierarchy of our guild will be described below.


[edit] Hierarchy

The hierarchy of the clan goes as described below.

Ultimate Commander- The leader of the clan. He has the absolute power to declare war, make treaties, and declare orders.

Commander- In a battle, there are generally 3 commanders (depends on type of battle.) Each commander has the say in what goes, according to the parameters/options set by the Ultimate Commander.

General- Leader of subdivisions in battle. Controls explosive maneuvers (where they will happen and when.)

Admiral- Has power over commandos and special forces units (S.F.U.'s). Also controls situations involving specialized tactics (such as tertiary method.)

Captain- Has power over battles in space.

Lieutenant General- Reiterates orders given out by Admirals.

Lieutenant- Controls Privates 1st-3rd class in space battles.

Junior Grade Lieutenant- Operates as squad leader for skirmishes. Backbone of the military.

Private, 1st class- Quartermaster of weapons during skirmishes.

Private, 2nd class- Soldier w/ improved weaponry.

Private, 3rd class- Standard soldier in military. A commando compared to other clans' soldiers. Actual part of clan.

Ensign- Advanced training recriut (A.T.R.)

Recruit- Newly recruited clan member. Cannon fodder in major battles.

Summary of Hierarchy: This is a rough description of the chain of command in the clan. While it may seem rough and harsh, it is a "Action talks, Bull$#!% walks", no-nonsense policy heavily adhered to in battles of seismic proportions (not skirmishes or light battles, standard battles apply.) We strive to make each member in all of our games experienced and important. Each person involved with the clan should be as respected as the Ultimate Commander, no matter how low in rank. Cockiness and intolerant behavior isn't tolerated and will be dealt with immediately, and harshly. This is because we try to make the best of ourselves in the clan, and the effort counts, not the ability (but actions that do not follow guidelines will be dealt with. Warnings are part of the system of punishment. Punishments will vary in magnitude, depending on type and amount of parameters not adhered to.)


[edit] Tactics

Here is a list of tactics that will be used in battles and in wars.

Offensive Maneuver 1a:

Step 1.) Run and kill off reinforcements.

Step 2.) Go deep


Offensive maneuver 1B:

Step 1.) Kill reinforcements.

Step 2.) Kill Frontlines.


Tertiary Method:

Step 1.) Flank them.

Step 2.) Kill level 60+’s. (this means med-high level players, not necessarily level 60+'s)

Step 3.) Knock out frontlines.


Quandary Method:

Step 1.) Go deep.

Step 2.) Flank them (at same time.)

Step 3.) Kill from sides.

Step 4.) Ignore Frontlines.

Step 5.) Gut them.


Meltdown Procedure:

Step 1.) Sacrifice lower levels.

Step 2.) Use our fallen comrades as a decoy for flanking them.

Step 3.) Jump, if possible. (ignore this, it's for another game)

Step 4.) If not, suicide, friendly fire, or go in for one last try.


[edit] Situations involving other clans, forces, and their members

Respect is a vital factor in the clan. It is the very factor that this clan was built on. The Code of Honor requires that all clan members are required to respect each other. It is also required to respect your enemy, even while in non-combat situations. This does not mean that you cannot engage in combat with them or taunt them, but when in combat, respect them as your equal. Be sure to give it all you got when in battle. We respect other Sith clans in the game, but I know that combat situations involving them will not be entirely avoidable. Try to keep these to a minimum. If at any time a clan-wide threat is made from another clan, Sith or Republic, an all-out war will commence immediately. Sith our part of us, though we as a clan behave like the Republic in someways, so they will not always be on good terms with us. Likewise with the Republic, they will not always be on good terms with us, but the amount of skirmishes and bum-rushes done by them on us will be greater than with Sith. The Republic should be respected, but we are still the greater force. Civil wars are detrimental to the Sith Empire as a whole, so don't go around starting fights when it is unwise to start them. Republicans will be terminated on site if suspiciously stalking around or if non-standard weapons (powerful ones) are drawn.


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