From Star Wars: The Old Republic Wiki
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Name
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Cast Time
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Cooldown
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Heat Cost
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Range
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Description
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| Armor Proficiency: Heavy
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Passive
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Passive
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None
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Self
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Able to equip heavy combat armor.
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| Armor Proficiency: Medium
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Passive
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Passive
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None
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Self
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Able to equip medium-weight armor.
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| Hunter's Boon
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Instant
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None
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60
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30m
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Fires a rocket at an enemy, doing a high amount of damage and knockdown to the first target, and a lesser amount to enemies within a 5m radius. The ability can hit up to 3 targets.
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| Missile Blast
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Instant
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None
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25
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30m
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Deals X kinetic damage to the target and Y additional kinetic damage to up to 3 nearby enemies in a 5-meter radius. If the primary target is a weak or standard enemy, it is knocked to the ground.
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| Rapid Shots
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Instant
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None
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None
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30m
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Fires a quick stream of bolts, causing X weapon damage.
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| Recharge and Reload
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15 secs (channeled)
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None
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None
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Self
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Regenerates health and vents heat while channeling. Not usable in combat.
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| Sprint
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Instant
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None
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None
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Self
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Increase movement speed by 35% while not in combat.
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| Vent Heat
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Instant
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2 mins
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None
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Self
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Rapidly vents X heat over 3 seconds.
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| Weapon Proficiency: Blaster Pistol
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Passive
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Passive
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None
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Self
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Able to equip blaster pistols, and similar sidearm weapons.
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Name
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Level
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Cast Time
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Cooldown
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Force Cost
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Range
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Description
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| Rocket Punch
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2
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Instant
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9 secs
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16
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4m
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Engages the jetpack, allowing you to strike the target with a heavy punch that deals X kinetic damage.
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| Unload
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3
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3 secs (channeled)
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15 secs
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16
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30m
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Unloads your blaster into the target, dealing X weapon damage every second. Weak and standard enemies caught in the blaster fire are stunned for the duration. Fires both blasters if dual wielding.
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| Combustible Gas Cylinder
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4
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1.50 secs
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None
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None
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Self
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Loads your blaster with combustible gas, giving all of your blaster attacks a 10% chance to deal X additional elemental damage over 6 seconds. Only one cylinder can be active at a time.
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| Explosive Dart
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5
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Instant
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15 secs
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16
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30m
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Fires a dart that will detonate after several seconds. Standard and weak enemies enter a state of panic while the dart is active. The explosion deals X kinetic damage to up to 3 nearby enemies when it detonates. Standard and weak targets are knocked back from the blast.
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| Rail Shot
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6
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Instant
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15 secs
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16
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30m
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Fires a very powerful shot at the target that deals X weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
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| Flame Thrower
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8
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3 secs (channeled)
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18 secs
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25
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10m
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Torches everything in a 10-meter cone with a flamethrower, dealing X elemental damage over the duration.
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| Determination
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9
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Instant
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2 mins
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None
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Self
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Removes all incapacitating and movement-impairing effects.
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| Death from Above
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10
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3 secs (channeled)
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1 min
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25
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5-30m
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Rains death from above, firing a volley of missiles at the target area, dealing X kinetic damage over the duration. Standard and weak targets are knocked down by the blasts.
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| Electro Dart
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12
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Instant
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1 min
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8
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30m
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Fires an electro dart that stuns the target for 4 seconds.
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| Energy Shield
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14
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Instant
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2 mins
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None
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Self
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Reduces all damage taken by 25% for 12 seconds.
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| Heroic Moment: On the Trail
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15
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Instant
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20 mins
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None
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Self
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Finishes the cooldown on Electro Dart and restores 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
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| Kolto Overload
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32
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Instant
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3 mins
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None
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Self
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Restores 15% of maximum health over 10 seconds.
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| Shoulder Slam
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34
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Instant
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45 secs
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None
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4m
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Slams into the target with a rocket-propelled shoulder charge, dealing X kinetic damage to weak and standard targets or Y kinetic damage to strong targets. Only usable on incapacitated targets.
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| Stealth Scan
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36
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Instant
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20 secs
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None
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30m
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Fires off probes that scan the area for stealthed opponents. Probes last for 10 seconds.
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| Thermal Sensor Override
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42
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Instant
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2 mins
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None
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Self
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Your next ability generates no heat. Effect lasts 15 seconds.
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